How Two Game Developers Changed Everything
Back in 2019, Nadia and Ziyad were working at separate game studios in Cairo. Both kept running into the same frustrating problem – junior artists joining their teams had impressive portfolios but couldn't create the dynamic, performance-optimized effects that mobile games actually need.
Nadia had spent years perfecting particle systems for action RPGs, while Ziyad specialized in shader work for puzzle games. They'd meet at industry meetups and compare notes about this skills gap they kept seeing.
So they started hosting weekend workshops. Word spread quickly. Within six months, they had developers driving from other cities just to attend their sessions. That's when they knew they had something special.